After some tough negotiations with General Ford, the crew acquires enough resources to jump ahead of the retreating Imperial forces and stage a proper ambush. The riders have a brand new railgun, a rocket-propelled asteroid, 80 tons of missles, a clone militia and psychic powers on their side... but, will it be enough?
The Imperial forces have been pushed back, but there's little time to rest. The Captain has a plan to stage an ambush and wipe them out for good, but the crew will need to negotiate a deal with the Federation Defense Force if the plan is to succeed.
The Imperial forces have been shook by the bomb that took their capital ship, but it will take a lot more than that to send them running. Through the wreckage, two fighters have set their sights on the Star Rider! There's going to be a lot of copyright issues with this one.
The fight against the Imperium begins with a bang. Will the Star Riders succeed in their efforts to support the Federation, or will all of their plans blow up in their face?
If it's not one thing, it's another...
The crew heads toward Darius to plan their counter assualt against the Imperium. However, due to the crystal infused engine, they overshoot their jump and end up engaged in a dogfight with.... an Imperial Scout Ship!
The crew explores the effects of their recent encounter with the unknown and discuss tactics for repelling the Imperial siege.
The crew makes their return trip to the Dyson Sphere, hoping to find a way to harness its energy and use it against the Imperial invasion forces.
With a multitude of challenges in their way, the crew must make an important decision on where to go next and who will join them on the trip there.
The Captain, Sir Aldous and Valencia engage in combat with some thugs, after a drug deal goes bad in the back of a strip club. The title really speaks for itself.